Upgrade Systems
In one sentence: Power gear with +upgrade, pierce, element, and awake from your inventory — not the Crafting window. Weapon Level is separate.
Crafting is not upgrading
Crafting builds items and materials. +upgrade uses materials like Oricalkum on gear you already own.
Quick version
- Use Oricalkum on a weapon/armor in inventory upgrade (or Safe Upgrade).
- General gear goes up to +10 (rates below).
- High fails can break the item without a Scroll of SProtect (protection is often forced above +3).
- Piercing opens card slots with Moonstone (separate from +).
- Element uses element cards (levels 1–20).
- Awake rolls random options (scroll or awakening NPC ~100,000 penya first awake).
- Weapon Level = kills + dusting Ultimates — Weapon Leveling.
Systems cheat sheet
| System | What it does | Main materials / UI |
|---|---|---|
| + Upgrade | Flat power + Gear Score | Oricalkum; inventory / Safe Upgrade |
| Piercing + cards | Card slots + stats | Moonstone, cards, pierce protect |
| Element +1–20 | Element dmg/res + GS (armor) | Element cards; Fast Element Change ~85 |
| Awake | Random option lines | Awake scroll / NPC / Awake window |
| Weapon Level | Weapon dmg + GS | Combat + Weapon Dust in Reroll UI |
| Crafting | New items / mats | Crafting menu — not +upgrade |
Plus-upgrade (+0 … +10)
General gear uses Oricalkum. Live success chances:
| Target + | Approx. chance |
|---|---|
| +1 | 100% |
| +2 | 100% |
| +3 | 70% |
| +4 | 45% |
| +5 | 35% |
| +6 | 25% |
| +7 | 15% |
| +8 | 5% |
| +9 | 3% |
| +10 | 2% |
- Max general + is +10.
- Ultimate weapons use a separate ultimate upgrade path (not this Oricalkum table).
- Use Scroll of SProtect (and related protect scrolls) on high rolls.
- Safe Upgrade can auto-refill materials when you press Start again.
Wrong rates elsewhere
Guides that show +1 to +20 with “80% / 50% / 10%” style tables are not this server’s general rates. Trust the table above.
Piercing
- Opens card slots on pierceable gear.
- Uses Moonstone; costs penya; optional pierce protect (item can break on fail without protect).
- Slot caps: suit 4, weapon 10, ultimate piercing 5.
- Suit slots get harder each time (~60% → 40% → 20% → 10%). Weapon slots start around 50% and drop each slot.
Element
- Attribute level 1–20 via element cards.
- Weapons: extra damage vs weak element; armor: resistance.
- High levels have very low success (top levels are rare).
- Fast Element Change around level 85 (Dragon Guide).
Awake
- Random bonus lines on eligible gear.
- Ways: awake scroll, or NPC item awakening (100,000 penya, only if no awake yet).
- Safe / protect awake options exist — re-roll carefully.
- Not the same as +upgrade, piercing, or weapon level.
Weapon Level (separate page)
- Power on a weapon instance: rises from kills and Weapon Dust (dust spare Ultimates in the Reroll window; guide ~119).
- Dust rules (summary): ultimate, upgrade under +6, not equipped — Weapon Leveling.
Gear Score levers (order of impact)
- High-level Ultimate weapon you can equip
- Weapon Level
- Weapon + toward +10 (with protect)
- High-level set armor + element
- Armor +, pierce/cards, ultimate accessories
Don't mess this up
warning
- Jeff’s cloak exchange is not normal +upgrade.
- Don’t dust your only good Ultimate without a replacement.