Monster Clash
In one sentence: Your guild fights dungeon-style monsters for loot — stay long enough, hit something, then grab drops before port-out.
Quick version (do this)
- Be in a guild that is registered for Clash (officer registers the guild; members get lined up).
- Show up when Clash starts and enter the clash map.
- Hit clash monsters (any damage counts — you do not need last hit).
- Stay on the map about 2 minutes total.
- When the fight ends, you have about 30 seconds to loot before you are ported out.
- Check PvP Streak — Clash is a small hunting-buff day (about ¼ of a siege day).
What you get
| Thing | Simple note |
|---|---|
| Monster loot | From the clash map (grab it in the loot window) |
| PvP Streak day | Top-up only — will not max the buff alone |
| Guild progression | Part of guild event play |
Full buff caps: PvP Streak.
Simple explanation
Clash is a guild activity, not solo queue.
Someone with rank opens registration → you fight monsters → pick up loot fast → leave.
Don't mess this up
AFK at spawn
If you never hit a monster, the day usually does not count for streak.
Loot timer
When the fight ends, ~30 seconds of loot time — don’t stand still chatting.
FAQ
Is this the same as siege?
No. Siege is guild vs guild in the arena. Clash is guild vs monsters.
Can Clash alone max my hunting buff?
No. Use siege/CTF as the main path. See PvP Streak.