Gear Score

Gear Score (GS) is a measure of your character's overall equipment power. It determines which dungeons you can enter and is calculated from your equipped items.
Equipment That Counts
Gear Score is calculated from the following equipped items:
| Slot | Type | Impact |
|---|---|---|
| Right Hand | Weapon | Highest impact |
| Head | Helmet | Medium |
| Body | Suit | Medium |
| Hands | Gauntlets | Medium |
| Feet | Boots | Medium |
| Neck | Necklace | Lower |
| Fingers | 2x Rings | Lower |
| Ears | 2x Earrings | Lower |
Note: Shields, cloaks, and fashion items do NOT count toward gear score.
How Gear Score Is Calculated
The gear score formula considers multiple factors for each item:
Weapon Factors
| Factor | Impact | Notes |
|---|---|---|
| Item Level | Base value | Higher level = more GS |
| Upgrade Level | Multiplier | +10 gives significant boost |
| Weapon Level | Multiplier | Each level increases weapon GS |
| Item Type | 2x bonus | Set/Ultimate weapons get double |
| Dragon Rank | Additive | DR requirement adds to level |
Armor Factors
| Factor | Impact | Notes |
|---|---|---|
| Item Level | Base value | Higher level = more GS |
| Upgrade Level | Multiplier | Upgrades multiply armor GS |
| Card Slots | Additive | Pierced cards add GS |
| Item Type | 2x bonus | Set armor gets double |
| Dragon Rank | Additive | DR requirement adds to level |
Accessory Factors
| Factor | Impact | Notes |
|---|---|---|
| Upgrade Level | Base value | Higher upgrade = more GS |
| Ultimate Type | +20 base | Ultimate accessories start at 20 |
Scale Multipliers
The game uses these scale factors (from source code):
| Factor | Value | Description |
|---|---|---|
| Weapon ATK Scale | 1.0x | Base weapon contribution |
| Weapon Upgrade Scale | 0.75x | Upgrade level multiplier |
| Weapon Level Scale | 0.5x | Weapon leveling bonus |
| Armor Level Scale | 0.4x | Base armor contribution |
| Armor Upgrade Scale | 0.85x | Upgrade level multiplier |
| Armor Cards Scale | 0.7x | Piercing card bonus |
| Accessory Scale | 1.8x | Jewelry contribution |
| Unique/Set Scale | 2.0x | Bonus for set items |
| Total Scale | 5.5x | Final multiplier |
Item Type Bonuses
Set/Ultimate Items (2x Multiplier)
Items marked as "Set" armor or "Ultimate" weapons receive a 2.0x gear score multiplier. This makes set items significantly better for gear score than regular items of the same level.
Dragon Rank Items
Items with a Dragon Rank requirement add that DR value to their effective level for gear score calculation. For example:
- A DR 150 weapon with level 150 counts as level 300 for gear score
- This makes DR items extremely valuable for gear score
Weapon Types
| Type | Gear Score Calculation |
|---|---|
| Blue (General) | Level divided by 2 |
| Green (Ultimate) | Full level + bonuses |
| Master Class | Level + 20 bonus |
| DR Weapons | Level + Dragon Rank |
Gear Score Requirements
Mid-Game Dungeons
| Dungeon | Gear Score | Mode |
|---|---|---|
| Tramnuk | 1,500 / 3,950 | Normal / Master |
| Queens | 1,500 / 3,950 | Normal / Master |
| Kraken | 2,600 / 4,000 | Normal / Master |
| Sanpres | 3,500 / 4,000 | Normal / Master |
| Vampire | 3,900 / 4,700 | Normal / Master |
| Clockworks | 4,500 | - |
| Kalgas | 5,500 | - |
| Behemoth | 5,400 | - |
Late-Game Dungeons
| Dungeon | Gear Score | Dragon Rank |
|---|---|---|
| Dragon Island | 6,200 | DR 50 |
| City of Gods | 6,500 | DR 60 |
| Dark Runes | 8,800 | DR 65 |
| Blue Tower | 8,800 | DR 70 |
| Ice Cave | 8,800 | DR 90 |
| Desert Cave | 10,200 | DR 110 |
| Manita | 11,500 | DR 130 |
Endgame Dungeons
| Dungeon | Gear Score | Dragon Rank |
|---|---|---|
| Obsidian Fortress | 11,500 | DR 150 |
| Shadow Citadel | 11,500 | DR 180 |
| Depths of Desolation | 11,500 | DR 200 |
Class Adjustments
Some classes have modified gear score requirements:
| Class | Modifier | Effect |
|---|---|---|
| Ringmaster | 100% | Base requirement |
| Knight | 108% | Slightly higher requirement |
Example: If a dungeon requires 10,000 GS, Knights need 10,800 GS.
How to Increase Gear Score
Highest Impact (Weapon)
- Get a higher level weapon - Level is the primary factor
- Upgrade to +10 - Each upgrade level multiplies GS
- Increase Weapon Level - Weapon leveling significantly boosts GS
- Use Set/Ultimate weapons - 2x gear score multiplier
- Get Dragon Rank weapons - DR adds to effective level
Medium Impact (Armor)
- Complete your armor set - 4 pieces with set bonus = 2x each
- Upgrade all pieces to +10 - Upgrades multiply armor GS
- Pierce your armor - Card slots add gear score
- Get Dragon Rank armor - DR adds to effective level
Lower Impact (Accessories)
- Upgrade your accessories - Higher upgrade = more GS
- Get Ultimate accessories - Start with +20 base GS
- Equip all 5 slots - Necklace, 2 rings, 2 earrings
Priority Order for Maximizing GS
-
Weapon (biggest impact)
- Get highest level available
- Upgrade to +10
- Level up your weapon
-
Armor Set (medium impact)
- Complete 4-piece set
- Upgrade all to +10
- Add piercings/cards
-
Accessories (finishing touch)
- Upgrade existing jewelry
- Get ultimate accessories at endgame
Tips
- Set/Ultimate items are worth 2x their regular equivalent
- Dragon Rank items are extremely valuable for gear score
- Weapon Level has a compounding effect on gear score
- Blue (general) weapons give half the gear score of ultimate weapons
- Always check gear score requirements before attempting dungeons
- Knight players need 8% more gear score than other classes
Related Content
- Dragon Rank - DR affects gear score calculation
- Weapon Leveling - Increase weapon contribution
- Equipment - Gear guides
- Dungeons - Dungeon requirements