
Gearscore System
Gearscore is a numerical value that represents your character's overall equipment power. Many dungeons and content areas require a minimum gearscore to enter.
Overview
Gearscore is calculated from:
- Weapon - Attack power, weapon level, upgrade level
- Armor - Level, upgrade level, and element/cards
- Accessories - Necklaces and earrings
Calculation Formula
The complete gearscore formula:
GearScore = [
(WeaponPower × WeaponLevelBonus × UpgradeBonus)
+ (ArmorPower × ArmorUpgradeBonus)
+ (ArmorElement × 0.7)
+ (AccessoryValue × 1.8)
] × ItemQualityBonus × 5.5
Contributing Factors
Scale Values
| Factor | Scale | Description |
|---|---|---|
| Weapon Attack | 1.0 | Base weapon power level |
| Weapon Level % | 0.5 | Bonus from weapon leveling system |
| Weapon Upgrade | 0.75 | +1 to +20 upgrade contribution |
| Armor Level | 0.4 | Base armor level |
| Armor Upgrade | 0.85 | +1 to +20 upgrade contribution |
| Armor Element | 0.7 | Element on suit contributes to GS |
| Accessories | 1.8 | Necklaces and earrings |
| Ultimate Accessory Bonus | 0.3 | Extra for ultimate accessories |
| Unique/Set Items | 2.0× | Multiplier for set/ultimate gear |
| Final Multiplier | 5.5 | Applied to total |
Equipment Pieces Counted
| Slot | Contributes |
|---|---|
| Right-hand Weapon | Yes |
| Left-hand (Shield) | No |
| Helmet | Yes |
| Suit (Upper Body) | Yes |
| Gauntlets | Yes |
| Boots | Yes |
| Necklace 1 | Yes |
| Necklace 2 | Yes |
| Earring 1 | Yes |
| Earring 2 | Yes |
Armor Element Contribution
Element on your armor (suit) directly contributes to gearscore!
Each point of element on armor adds approximately 3.85 gearscore:
- Element Scale: 0.7
- Final Multiplier: 5.5
- Total: 0.7 × 5.5 = 3.85 GS per element point
Example
| Element Level | Gearscore Contribution |
|---|---|
| +5 Element | ~19 GS |
| +10 Element | ~39 GS |
| +20 Element | ~77 GS |
| +50 Element | ~193 GS |
This makes elemental upgrading valuable not just for damage/defense, but also for meeting dungeon gearscore requirements.
Weapon Bonuses
Master Weapons
Master weapons (Item Job 16-23 at Level 120+) receive a +20 bonus to their base power level for gearscore calculation.
Ultimate Weapons
Ultimate quality weapons receive a +20 bonus and apply the 2.0× unique item multiplier.
Weapon Level System
The Weapon Level System provides additional gearscore through the WeaponLevelPercent factor (0.5 scale).
Accessory Bonuses
Standard Accessories
- Direct contribution based on ability option
- 1.8× scale multiplier
Ultimate Accessories
- Base value of 20
- Plus ability option × 0.3 bonus
- Example: Ultimate Ring +10 = 20 + (10 × 0.3) = 23 base value
Dragon Rank Bonus
At Dragon Rank, additional bonuses apply:
- Weapon power gains Power Level bonus
- Armor power gains Power Level bonus
This significantly increases gearscore at high Dragon Ranks.
Increasing Your Gearscore
Priority Order
| Priority | Action | Impact |
|---|---|---|
| 1 | Upgrade weapon to +20 | High |
| 2 | Use higher level equipment | High |
| 3 | Upgrade armor to +20 | Medium-High |
| 4 | Add element to armor | Medium |
| 5 | Equip all accessory slots | Medium |
| 6 | Use ultimate/set items | High (2× multiplier) |
| 7 | Level your weapon | Medium |
Quick Tips
- Don't ignore accessories - They have a 1.8× multiplier
- Element matters - Each element point adds ~3.85 GS
- Ultimate gear - Gets 2× bonus, prioritize these
- Fill all slots - Empty slots = 0 contribution
- Upgrade before level - +20 on lower gear often beats +0 on higher gear
Dungeon Requirements
Dungeons have minimum gearscore requirements:
| Tier | Gearscore Range | Examples |
|---|---|---|
| Beginner | 10-100 | Krrr, Mushmoot |
| Early | 800-2,000 | Dekane, Clockworks |
| Mid | 2,600-4,700 | Herneos, Animush |
| High | 4,850-5,500 | Behemoth, Kalgas |
| Dragon Rank | 5,500-6,500 | Skandia, City of Gods |
| Elite | 8,800-10,200 | Dark Runes, Desert King |
| Endgame | 11,500 | Deep Cavern, Shadow Citadel |
See Dungeons for specific requirements.
Class Adjustments
Some classes have modified gearscore requirements for certain content:
| Class | Adjustment |
|---|---|
| Ringmaster/Seraph | 100% (standard) |
| Knight/Templar | 108% (higher requirement) |
Checking Your Gearscore
- Open your character window (C key)
- Look for the Gearscore display
- Compare against dungeon requirements
- Use the Dungeon Finder to see which content you qualify for
Related Content
- Weapon Leveling - Increases weapon GS contribution
- Upgrade Systems - Upgrade and element
- Dungeons - Gearscore requirements
- Dragon Rank - Endgame progression